Tuesday, May 4, 2010
T-Rexy time
The forces that bind him!

To make my trex look more fluid in motion...i bound the model to the skeleton. At first i did this with his skin only, but when i began to animate i couldnt figure out how to keep the glowsticks and necklace with the body. To solve this problem, i removed the bind on the skin and then re-bound it with the glowsticks included. This caused the glowsticks to follow the motion of the hands. Lookin good!

The glow necklace was a different story. It looked extremely rigid when i tried binding it to the model. To solve this problem....i made the dinosaur a passive object and the necklace an active object. Dynamics give the necklace a realistic look to it, causing it to rock back and forth while he dances. I am real glad with how that part came out!
Evolution
Monday, March 22, 2010
Renderific!
And deeper still...
The animation plops said fruits into the bowl. The orange and pear have bumpmaps on them to try and give them a more realistic look. it helps, but doesn't entirely work. I've yet to figure out how to give them a more realistic feel. Till then i shall stick with cartoony i suppose! The orange and bowl have downloaded textures stretched over them, which only show when they are rendered.

boy do i wish i were better at maya...

boy do i wish i were better at maya...
Subscribe to:
Posts (Atom)